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Showing posts from 2017

Force 10 - In the works

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Now that Fall In is behind, I am working more on the Force 10 campaign that I would like to start next year.  Some of the figures that I used in the Commando Raid game will make appearances in the Force 10 game also. Keith Mallory (Robert Shaw)    Miller (Edward Fox) - Explosives and "Whiz Bang" expert A couple of British that may be used.  Since I am combining the book, movie, and a few other sources, it is tough knowing what I want to use for the game.  

Fall In 2017 - Sand Pebbles game

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Below are some shots of the large Sand Pebbles game.  Each team that to complete four missions from the movie in a specified amount of time. The four missions were to get through the boom on the river, rescue the missionaries at the monastery,  find the consulate people and rescue them, and rescuing some others ( I thought I had a photo of all four mission sheets but must have missed one).  Each team was competing one of the missions at the same time.  When you were done, or time ran out, you would move to the next one.  You weren't necessarily doing them in the order of the movie.  We started out with the river boom, went to the monastery, then the consulate, and then the last one. Each table had one or two Chinese players, and there was one or two Japanese players.  The Japanese would rotate from table to table as the card for them was drawn.   A different GM would run each mission.  Cards were drawn from a standard deck and based on the card, a different event would ha

Pulp Alley- Commando Raid - Fall In, November 4, 2017

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Pulp Alley - Commando Raid game at Fall In Convention 2017 I ran a game of Pulp Alley this past Saturday, 11/4/17, at Fall In, held in Lancaster, PA.  The scenario was based on The Raid scenario from Vice Alley.  We had four players, Jamie and Matt were Germans.  John and Mike were the British.  In the above photo you can see the beach area and the cliff that the attackers will have to scale if they enter from the sea.  This was a perilous climb, except for the area where the path is, by the bunker.  The bunker had a German MG deployed in it. The area to the far right, where the dice are, and in the back, the tape measure, is not playable.  Basically, depending on where the British decide to attack from, would determine the play area.  If they launch a sea attack in the landing craft, then the shore and some of the buildings top part would be the main battle area.  If they landed by parachute then the other side of the board would be the play area.  The major plot

Upcoming series of Pulp Alley games. Work in progress.

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Current Pulp Alley project.

Pulp Alley Weapon Cards

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