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Showing posts from December, 2016

Pulp Alley - World War 2 Normandy Firefight

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To highlight the versatile nature of the Pulp Alley rules I decided to go to something a bit more standard than the last couple of games I have done, a standard World War 2 fight between American Paratroopers and the Germans during the Normandy invasion.  The battle takes place in the early hours of the invasion, at night.  To reflect this I had each player roll for spotting each time they wanted to shoot at someone.  They had to spot them first.  If they failed to spot it still counted as their activation (they were busy trying to see where he went).  The Germans hold a house and the Americans goal is to get it and see what it may hold.  Around the house are some supplies that the Americans may be able to use.  The main plot point is for the Americans to secure the house with supplies being minor plot points.  Taking out German guards silently is also important to the Americans.  If the German guards spot the Americans they can send out an alarm and the main German force w

Pulp Alley - Captian America Civil War Game

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Finally got the Captain America Civil War game to the table. This game took a lot of preparation to do.  I would guess several months of gathering the figures, doing research on super powers, creating appropriate powers within Pulp Alley and a ton of other things. The plan was to play this at my brother's house over Thanksgiving break.  Because of that, I wanted it to be portable. Overall, it went well.  I do need to paint the storage containers but considering that I finished them only a few days before use, I didn't want to have wet paint being moved.  There are a few things I would do to simplify things but my brother, who is a big comic fan and played a lot of Heroclix, said that he liked this representation of superheros better than Heroclix.  I will have to put together an organized write up of the special rules that were used.