Tuesday, November 22, 2016

Pulp Alley The Train Robbery

After having discovered Pulp Alley a few years back, and having joined the Yahoo group, I have wanted to run a game using the train map located in the files section of the group.

Rather than playing the game as stated, I decided to play a train robbery where the gang was trying to steal a shipment protected by special agents.  The Mosley Gang, led by Bertrand Mosley and the beautiful Clementine Williams have been terrorizing the law by stealing anything they can.  The government, trying to avoid bad publicity, hires the secretive Aurness Agency Service to protect the shipment.  The crack detective, Faulkner Hutington will be in charge.

Faulkner stations his men throughout the train.  The car containing the cold will be in the center for better protection.

Wesley Barker has been assigned the position of protecting the train engineer and fireman.  The engineer has even provided a nice bat as possible protection if he needs it.

Faulkner Hutington will be roaming the train and providing assistance as needed.  His primary goal, to protect the gold.

 Rosco Culter is in the gold car.  His job, to stop anyone from getting in.  The car is sealed against intrusion, but you never know. 

The crate containing the gold.  Unmarked so that anyone trying to steal it will have to spend time searching for it.  

Claude Carter, with his long range weapon, is positioned in the caboose.  Anyone trying to attack from the rear should think twice.  

As the train exits a tunnel several thuds can be heard on the roof of the various cars.  Could it be??

Gunner Slade has landed first.  His job will be to secure the engine and "convince" the train crew to stop the train.  

Next is Peter Conrad.   He will backup both Mosley and Gunner, depending on where he is needed.  

The leader, Bertrand Mosley.  He will be going for the gold himself.  He is carrying enough explosives to blow open any obstructions.  

The beautiful and seductive, Clementine Williams.  She will vamp and woo her enemies and then shoot them dead. 

Last, but certainly not least, is Charlie Arquett.  His goal is to secure the caboose and then move forward, securing cars as he goes.

The gang members all had to roll against a random challenge to see what happened to them when they landed.  Anyone that failed the challenge, and took hits, had to roll successfully against their recovery to remain in action.  Otherwise they would fall off the train.

Out of the five gang members only one actually failed his challenge.  That was Charlie, but he passed his recovery rolls and was able to continue on.

The top of the train cars was considered perilous.

So far the Mosley Gang was very lucky.  Would it hold out???

Faulkner, with initiative, activates and, realizing something bad is going on, begins to move towards the gold car.  

The rest of his side positions themselves for possible attack.  

 Barker has taken up cover in the coal car, trying to move closer to potential danger while staying away from har. 

Clementine uses her powers of Seduction (which is actually Dread Gaze) and stops Rosco in his tracks.  

When the chance arises she then guns him down.  He remains down.

Charlie jumps from the roof to the back of the caboose...

and is shot by Claude, but survives. 

Mosely plants the explosives and successfully blows the door to the armored car.  

Wesley is trying to get a shot at Gunner but Gunner is below him and from that position he is unable to shoot. 

What should he do?

Faulkner is able to stop Peter by charging him and KOing him.  

Now Mosley makes his way cautiously into the baggage car.  Who will be victorious in this fight?

Charlie activates and is able to shoot and take out Claude.  
Things are looking grim for the defenders. 

Gunfire erupts in the baggage car and Rosco falls to the bullets.  

Mosley is quickly able to pass a challenge to locate the gold.

Things are really not looking good!!!

Mosley and Clementine reunite and go to grab the gold. 

 Gunner cuts loose with a volley of lead and Wesley falls.

Faced with the proposition of dying or stopping the train, the crew decide to stop the train.  

After five turns only Faulkner was left standing for the "good guys" and the gang had only lost one member.  The major plot point, the gold, was in the possession of the gang.  

Things may not be too bright for the future of the agency.  Or is this all a ruse to follow the gang?  

We may find out sometime...  To be continued?  Maybe...


  1. Great report of a fun looking game but I'm curious about the train... I posted the train pdf on various sites a few years back. Where did you find it? I still have the pdf (and a nice, card mounted, print out) but I'm just curious.