Tuesday, September 27, 2016

Pulp Alley - Captain America Game - Pulp Alley Solo Deck



Pulp Alley - Captain America Game – Solo Deck Game

For those that may have read the other Captain America session report that I did, this game is not a follow up to that.  My plans for a follow up requires painting of more figures, as well as some terrain, so it may be a while before I get that one ready.  

This game is another playing of the Captain America and Bucky league against the Nazi Blitz Squad.  I want to playtest the superhero ideas to ensure that they are super enough, but not too super so that things remain competitive.  

Whether playing against an opponent or even playing solo, you want a good game!

Captain America has been tasked with locating secret plans, hidden by the French Resistance, in this small coastal grouping of buildings.  Unfortunately for Captain America the Germans have captured the French Resistance and found out what they did with the plans (though not the exact location in the village).



I played this as a variation on the Trail of Clues scenario.  The initial plot point was located in the center of the buildings, basically equidistant between both starting groups.  Once that was retrieved by either side they could place the next point and after that the last one, which would be the location of the papers.  

Since I was trying to get to the first plot point I decided to give Captain America and Bucky the initial activation.  That is where the Solo Deck for Pulp Alley shines.  It messed up my plans the way an opponent would.  Bucky and Cap started out getting hesitation cards (yes I did shuffle the deck).  This delay was enough for the Germans to get moving and reach the first plot point.  


















Finally Captain America was able to get moving.  Of course that was after a Watch Your Back card came up.  Once more, the Solo Deck really tried to prevent me from winning.  I have to say that it really does "play against you".  It is not a sure thing that you are going to be able to do what you want because the deck has enough spoilers to make it tough.  

 









The first plot point was claimed by German Rolf. At this point Cap had just started moving and Bucky was still enjoying a leisurely stroll though the town.   It seemed like the deck was making Bucky enjoy a nice relaxing stroll while Captain America shouldered the fight.  




 Captain America charged forward to do battle with the Germans!

Despite being outnumbered Cap didn't hesitate to take on the hordes!
 Cap began by launching his shield against the enemy.  


Two of the three enemies fell to his shield.  The third took a hit but was able to dodge it.  
I allow those he is trying to hit with the shield to use Dodge since it seems to make the most sense.  Though a large figure, Hulk, Giant Man, etc might try Brawl (i.e. try to catch it).

 Captain America followed up the shield throw by charging into Rolf and a gang of Germans.  
Meanwhile, Bucky was KO'd by the Germans. 





Captain America was able to knock out Rolf and eliminate enough of the gang so that they retreated out of the fight. 

He was then able to get the plot point that Rolf had possessed.  




Things began to look up for Captain America.  A bunch of Germans were down, so was Bucky though, but he now had the first plot point.





Cap through his shield at Stahl Mask.

The template is off to the side of him (where technically he would not be hit) because it wouldn't balance on his head and I wanted to take the photo).  


And was able to KO him!
 
Captain America rushed to the next plot point and was able to capture it and eliminate the other German gang.  

At this point the turn limit had been reached.  Captain America had two plot points (and could position the third).  The Germans were almost totally eliminated from the board.  The game was called and Captain America was able to locate the secret plans.  Now to deliver them to the Allied secret meeting...

This was a really fun game.  Using the Solo Deck from Pulp Alley really makes for a fun, challenging experience.  This is NOT simply you trying to play the best for both sides.  The deck really throws things at you that you need to deal with.  It does work both ways, there are bad things and there are good things.  You just don't know what you will get.  

I really do like Pulp Alley!  It really is a great, flexible system. 

Until next time...






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