Fall In 2017 - Sand Pebbles game
Below are some shots of the large Sand Pebbles game. Each team that to complete four missions from the movie in a specified amount of time.
The four missions were to get through the boom on the river, rescue the missionaries at the monastery, find the consulate people and rescue them, and rescuing some others ( I thought I had a photo of all four mission sheets but must have missed one).
Each team was competing one of the missions at the same time. When you were done, or time ran out, you would move to the next one. You weren't necessarily doing them in the order of the movie.
We started out with the river boom, went to the monastery, then the consulate, and then the last one.
Each table had one or two Chinese players, and there was one or two Japanese players. The Japanese would rotate from table to table as the card for them was drawn.
A different GM would run each mission. Cards were drawn from a standard deck and based on the card, a different event would happen. Generally it seemed black was bad and red was good. Also, the captain of each ship would roll an action die. The number rolled was how many actions you got to use that turn. If a red card was drawn you could move the ship for each action rolled. If a black card was drawn you could only move on one of the actions and had to do other things with whatever you had left.
You had to roll sixes to have a success if trying to do something.
The four missions were to get through the boom on the river, rescue the missionaries at the monastery, find the consulate people and rescue them, and rescuing some others ( I thought I had a photo of all four mission sheets but must have missed one).
Each team was competing one of the missions at the same time. When you were done, or time ran out, you would move to the next one. You weren't necessarily doing them in the order of the movie.
We started out with the river boom, went to the monastery, then the consulate, and then the last one.
Each table had one or two Chinese players, and there was one or two Japanese players. The Japanese would rotate from table to table as the card for them was drawn.
A different GM would run each mission. Cards were drawn from a standard deck and based on the card, a different event would happen. Generally it seemed black was bad and red was good. Also, the captain of each ship would roll an action die. The number rolled was how many actions you got to use that turn. If a red card was drawn you could move the ship for each action rolled. If a black card was drawn you could only move on one of the actions and had to do other things with whatever you had left.
You had to roll sixes to have a success if trying to do something.
The boom mission took us the longest.
When rescuing the people from the monastery, our captain bribed our way to a quick completion.
The consulate staff rescue, also went quickly. Our captain tried bribing his way through it, but that didn't work. We had a large contingent of American troops show up though, and that helped us accomplish our mission.
On the last mission, he did bribe a clear path for us and an event put the people we had to rescue on a boat, right next to the ship, on the first turn. We quickly made our way off board.
We all thought we had done well, until the results were tallied. We actually came in last. The key factor was how many cards you had left. We only had six.
I think the delay in the first game was what did us in.
Overall, we all had a lot of fun. I would certainly play again if the chance was given.
Thanks everyone for a great time!
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