Here are some of the cards I created for the heroes that will be available. Typically I try to use the rules to create the superpowers that the characters possess in the comics. At times things are modified, it can be either up or down, to make things fit the source material. I am not trying to totally rewrite the rules, or recreate every single power or ability. If I did that, then the cards would be books. The template is one one I created. I have to upload that to the Pulp Alley Facebook Group. I had an older version on there, but this one is more customized. I am also using the standard cards for some characters too. More to come!
The question of whether or not a person should drive, by themselves, about six hours one way, for a game convention, is not really a subject that comes up in discussion too often. Maybe it is something some people discuss more than others, but I would guess in the usual lives of most people, it never happens. That being said, the last couple of years, that discussion arose in my mind, due to the origin of a new gaming convention in Lebanon, New Hampshire, called Mayhem. Mayhem has been held in April, though thinking about it, May would better fit the name (Aprilhem anyone?). When I heard about this convention last year, I decided to go, due to the fact that I had not been to an in person convention since Historicon 2019 in July of that year. I had been prepared to attend Cold Wars 2020, the weekend of March 13th, but I did not know if the convention would cancel or not and did not want to get stuck with a hotel bill, and no reason to be in the hotel...
Pulp Alley - Commando Raid game at Fall In Convention 2017 I ran a game of Pulp Alley this past Saturday, 11/4/17, at Fall In, held in Lancaster, PA. The scenario was based on The Raid scenario from Vice Alley. We had four players, Jamie and Matt were Germans. John and Mike were the British. In the above photo you can see the beach area and the cliff that the attackers will have to scale if they enter from the sea. This was a perilous climb, except for the area where the path is, by the bunker. The bunker had a German MG deployed in it. The area to the far right, where the dice are, and in the back, the tape measure, is not playable. Basically, depending on where the British decide to attack from, would determine the play area. If they launch a sea attack in the landing craft, then the shore and some of the buildings top part would be the main battle area. If they landed by parachute then the other side of the boa...
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