Pulp Alley - World War 2 Normandy Firefight
To highlight the versatile nature of the Pulp Alley rules I decided to go to something a bit more standard than the last couple of games I have done, a standard World War 2 fight between American Paratroopers and the Germans during the Normandy invasion. The battle takes place in the early hours of the invasion, at night. To reflect this I had each player roll for spotting each time they wanted to shoot at someone. They had to spot them first. If they failed to spot it still counted as their activation (they were busy trying to see where he went). The Germans hold a house and the Americans goal is to get it and see what it may hold. Around the house are some supplies that the Americans may be able to use. The main plot point is for the Americans to secure the house with supplies being minor plot points. Taking out German guards silently is also important to the Americans. If the German guards spot the Americans they can send out an alarm and the main German force w